Hooray! We finally hit 70% uptime! Remeber when I got back and the server was down for four weeks? Well, three weeks later, we're back up to 70! yeah!
July 30, 2012
July 24, 2012
July 22, 2012
Passwords, Backups, and Maps
Hey guess what? Vittescape is now encoded with a password plugin! This one so far appears to be much simpler and more user friendly than xauth, so I'm hoping it turns out well. Hopefully, this will prevent accounts from being borrowed/stolen. Also, it means that I can officially turn online mode off, allowing everybody to join again! I've also instituted a backup plugin. It creates a backup of the server every six hours, and saves backups up to a week prior to the latest one. Also, I've configured Dynmap to use a lower resolution map, hopefully reducing lag on the server. Though it isn't as super amazing looking as the hi-res that was previously active, it does still look nice, and functions exactly the same. I've also upped the time it takes to update the map, so here's hoping that'll also reduce lag. Thank you to all those without premium accounts for waiting those long five days while you couldn't join. I look forward to seeing you all again.
July 21, 2012
Lag for the next couple days
There is a TON of lag. It will be here for the next day or two, because I need to prerender the entire map, and that's a lot of data that has to be processed by a single core cpu! Anyways, I'm hoping it doesn't take more than a couple days. The main area loaded in about an hour, but it's tracing the path we took all the way to Mayor City, so that could take some time. Once that's done it will start a render of the map on the two other templates of surface and cave. After that I'd like to do the same for the nether and the end. Hopefully those two will take considerably less time, being that they are much smaller. Anyways, if three or more people are on at the same time the render will pause, hopefully relinquishing the bandwidth. Anyways, I don't plan to be online much today due to a shelf that I'm going to be cutting out. The map is really awesome, and if you haven't already, I'd advise you to check it out sometime by clicking the map icon on the right side of the Vittescape website/blog.
July 20, 2012
In an effort to reduce connectivity lag, I have changed the view distance in the server properties from 10 to 6. This does looks rather crappy in game, but I'm going to test if out for a bit and see if people notice a decrease in lag. This pic is what a view distance of 6 looks like. I may turn it up to 8 if this gets really horrible.
July 17, 2012
Online Mode
I apologize to all the players that do not own a Minecraft account, but due to accounts being stolen I've had no choice but to enable online mode in the Vittescape server properties. This will make the server check to make sure the player has logged in with their Minecraft username and password. It will prevent free accounts and hacked accounts from being able to join. I'm sorry to make such an elitist move, but the griefing has gone far enough. I hope you understand that I do this in an attempt to make Vittescape a safer, more welcoming place. -Thal
July 15, 2012
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